In that time, Retro Studios would continue releasing the Metroid Prime games (canonically Metroid 1.5, 1.6, and 1.7), including ones no one would play like the Hunter spin-offs (and the pinball game). But after 2007, aside from Samus appearing in Smash Bros., there was no way for her continuing adventures to be seen except in our dreams and weird Rule-34.
A remake of the first game, dubbed Metroid: Zero Mission, came out, which was basically like Prometheus … if Prometheus depended less on two women being unable to outrun a circle and more on fighting your inner self to use a magic spacesuit.
Nintendo
After that, the second game also got a make-over with Metroid: Samus Returns — after fans had been working on one for years, that instantly became pointless. Samus Returns was the first mainstream Metroid game in 10 years, which is approximately the same length of time we’ve never gone between Resident Evil movies.
Developed by MercuryStream, it was a wild game, featuring a semi-3D remake of the least known Metroid game (outside of the spin-offs) but adding the ability for Samus to hit things real hard with her arm (just like in Smash!).
Nintendo
Returns is about her hunting down like a hundred Metroids … and that’s basically the whole plot. At one point, she bonds with a baby Metroid, and that bond inspires the rest of the series, as the baby is the basis for most of the other games’ plots and returns in Super Metroid to save her. So while it’s an oddball Metroid game, remaking it made a whole bunch of sense. But what really got nerds excited was the game-ending with an X-parasite, the main villains of Metroid Fusion, attaching to and mutating the exact creature that would later attack Samus during the beginning of Fusion. It was like when you first saw the Nick Fury scene, except you didn’t have to pretend to know who Nick Fury was.
The ‘Metroid’ Game 20 Years In The Making Is Coming
Source: Pinoy Daily News
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