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Scalebound Leaves Gamers Asking, “WHERE ARE MY DRAGONS?!”

Scalebound was first announced in 2013. It was going to be an exclusive for the Microsoft Xbox One and PC. This was seen as a much-needed game when it was first unveiled, as the biggest knock against Xbox One was that it felt like the console did not have any new, exclusive series. Like Halo, the others were all long-running series, and the console needed a killer game.

Scalebound promo image

PlatinumGames

Preferably one that kills using fire breath.  

Excitement also surrounded Scalebound because it was being developed by PlatinumGames, known for acclaimed action titles like Bayonetta. However, Scalebound(to fail) would remain in development for five years and would finally be canceled in 2017.

The first thing to understand when talking about Scalebound’s cancelation is just how big and complicated a game it was going to be. It promised an action RPG in which players controlled a swordsman and indirectly controlled a dragon during combat through commands and directly controlled it from a first-person perspective. When players weren’t getting their Targaryen on, the dragon would fight alongside the player under AI control. The game was also going to have dragon flying mechanics outside of combat, towns to visit, and four-player online co-op multiplayer.

Scalebound promo image

PlatinumGames

They should have just made it a straight Shrek adaptation like players wanted.

While this already seems longwinded, this isn’t even every feature the game was going to have. When a game gets this big, eventually, you have to step back and ask, “What’s the main idea here? What’s the one central mechanic that is going to hold this game together?” And unfortunately for PlatinumGames and players everywhere, they could never really answer these questions.

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